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<edm:dataProvider>University of Applied Sciences St. Pölten</edm:dataProvider>

  
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<dc:title xml:lang="en">An Investigation on Aspects of Presence for Interactive Storytelling in Cinematic Virtual Reality</dc:title>

  
<dc:description xml:lang="en">The research project Immersive Video Interaction (IVI), part of the Immersive Media Lab of the St. Pölten
University of Applied Sciences, examines fictional cinematic VR pertaining to narration models, interaction
concepts, and immersion. The evaluation starts out with good practice examples of cinematic VR with narration-based interaction. In the first sample, 74 projects were included in the catalog. The catalog classifies the given
projects by categories such as title, year of publication, producing studio, length, platform, provider, origin,
narrative interaction concept, technical interaction concept, and technical platform. Additional criteria for
inclusion in the study were narrative-based interaction, fictional story, and role of the user. The research question
is whether the type of technical interaction method, the different number of interaction points, and the user’s role
in the story influence the sense of &quot;presence&quot; in that specific Interactive Fiction in cinematic Virtual Reality. We
used a mixed-methods approach to answer our research question. In the first phase of the study structure, three
works of IFcVR were selected from the sample that were suitable as subjects of investigation. The interactive
story structure and technical interaction methods of these IFcVR were analyzed.
To better understand the user’s impact on the story, we visualized the story branches with their interaction
points. The interplay between interaction, presence, and digital storytelling was reviewed based on user tests.
During user tests, GSR and heart rate were measured to gain insights about involvement at the interaction points
and a screen capture from the HMD and video recordings from a respondent camera. After the experience, a
detection for GSR peaks was carried out, and the results were discussed with the test persons. In addition to
the questionnaires and the collection of biometric data, qualitative, semi-structured guided interviews were
conducted as part of the user test. The research focused mainly on the factors of presence: Spatial Presence,
Engagement, Naturalness, Interaction, and open questions to encourage discussion. Regarding the biofeedback
data, the user tests show that in the three IFcVR, the user’s active role and conscious decision about the story’s
progress have an emotional impact on the test users. The evaluation of the user tests through interviews and
questionnaires for the presence survey also shows that the users feel present in all films, although the results
show significant differences in the different factors of presence.
The different amount of interaction points and the role of the user have only a minor impact on presence.
This suggests that in the selected IFcVR, neither the role of the users nor the number of interaction points has a
significant effect on the presence. The research shows that the technical interaction method is relevant because
interaction points with visual cues reduce presence</dc:description>

  
<dc:identifier rdf:resource="https://phaidra.ustp.at/o:7218"></dc:identifier>

  
<dc:language>en</dc:language>

  
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<dc:type>conference object</dc:type>

  
<dc:type>Konferenzveröffentlichung</dc:type>

  
<dc:type>Risultato di convegno</dc:type>

  
<dc:type>book part</dc:type>

  
<dc:type>Buchkapitel</dc:type>

  
<dc:type>Capitolo di libro</dc:type>

  
<dc:type xml:lang="de">Text</dc:type>

  
<dc:type xml:lang="de">Konferenzveröffentlichung</dc:type>

  
<dc:type xml:lang="de">Buchkapitel</dc:type>

  
<dc:type xml:lang="it">Testo</dc:type>

  
<dc:type xml:lang="it">Risultato di convegno</dc:type>

  
<dc:type xml:lang="it">Capitolo di libro</dc:type>

  
<dc:type xml:lang="en">Text</dc:type>

  
<dc:type xml:lang="en">conference object</dc:type>

  
<dc:type xml:lang="en">book part</dc:type>

  
<dc:subject xml:lang="de">Medien- und Kommunikationswissenschaften</dc:subject>

  
<dc:subject xml:lang="de">ÖFOS 2012 -- SOZIALWISSENSCHAFTEN (5) -- Medien- und Kommunikationswissenschaften (508) -- Medien- und Kommunikationswissenschaften (5080)</dc:subject>

  
<dc:subject xml:lang="de">Informationstechnik</dc:subject>

  
<dc:subject xml:lang="de">ÖFOS 2012 -- TECHNISCHE WISSENSCHAFTEN (2) -- Elektrotechnik, Elektronik, Informationstechnik (202) -- Elektrotechnik, Elektronik, Informationstechnik (2020) -- Informationstechnik (202022)</dc:subject>

  
<dc:subject xml:lang="de">Audiovisuelle Medien</dc:subject>

  
<dc:subject xml:lang="de">ÖFOS 2012 -- TECHNISCHE WISSENSCHAFTEN (2) -- Elektrotechnik, Elektronik, Informationstechnik (202) -- Elektrotechnik, Elektronik, Informationstechnik (2020) -- Audiovisuelle Medien (202002)</dc:subject>

  
<dc:subject xml:lang="de">Kunstwissenschaften</dc:subject>

  
<dc:subject xml:lang="de">ÖFOS 2012 -- GEISTESWISSENSCHAFTEN (6) -- Kunstwissenschaften (604) -- Kunstwissenschaften (6040)</dc:subject>

  
<dc:subject xml:lang="en">Media and Communication Sciences</dc:subject>

  
<dc:subject xml:lang="en">ÖFOS 2012 -- SOCIAL SCIENCES (5) -- Media and Communication Sciences (508) -- Media and Communication Sciences (5080)</dc:subject>

  
<dc:subject xml:lang="en">Information technology</dc:subject>

  
<dc:subject xml:lang="en">ÖFOS 2012 -- TECHNICAL SCIENCES (2) -- Electrical Engineering, Electronics, Information Engineering (202) -- Electrical Engineering, Electronics, Information Engineering (2020) -- Information technology (202022)</dc:subject>

  
<dc:subject xml:lang="en">Audiovisual media</dc:subject>

  
<dc:subject xml:lang="en">ÖFOS 2012 -- TECHNICAL SCIENCES (2) -- Electrical Engineering, Electronics, Information Engineering (202) -- Electrical Engineering, Electronics, Information Engineering (2020) -- Audiovisual media (202002)</dc:subject>

  
<dc:subject xml:lang="en">Arts</dc:subject>

  
<dc:subject xml:lang="en">ÖFOS 2012 -- HUMANITIES (6) -- Arts (604) -- Arts (6040)</dc:subject>

  
<dc:subject xml:lang="en">Cinematic Virtual Reality</dc:subject>

  
<dc:subject xml:lang="en">Interactive Fiction</dc:subject>

  
<dc:subject xml:lang="en">Narrative-Base Interaction</dc:subject>

  
<dc:subject xml:lang="en">Creative Industries</dc:subject>

  
<dc:subject xml:lang="en">Presence Measurement</dc:subject>

  
<dc:date>2024-11-27</dc:date>

  
<dc:creator>Rosa von Suess</dc:creator>

  
<dc:creator>Johannes Winkler</dc:creator>

  
<dc:creator>Clemens Baumann</dc:creator>

  
<dc:creator>Christoph Poiss</dc:creator>

  
<dc:publisher>St. Pölten University of Applied Sciences</dc:publisher>

  
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<skos:prefLabel xml:lang="de">Medien- und Kommunikationswissenschaften</skos:prefLabel>

  
<skos:prefLabel xml:lang="en">Media and Communication Sciences</skos:prefLabel>

  
</skos:Concept>

  
<skos:Concept rdf:about="oefos2012:202022">
  
<skos:prefLabel xml:lang="de">Informationstechnik</skos:prefLabel>

  
<skos:prefLabel xml:lang="en">Information technology</skos:prefLabel>

  
</skos:Concept>

  
<skos:Concept rdf:about="oefos2012:202002">
  
<skos:prefLabel xml:lang="de">Audiovisuelle Medien</skos:prefLabel>

  
<skos:prefLabel xml:lang="en">Audiovisual media</skos:prefLabel>

  
</skos:Concept>

  
<skos:Concept rdf:about="oefos2012:6040">
  
<skos:prefLabel xml:lang="de">Kunstwissenschaften</skos:prefLabel>

  
<skos:prefLabel xml:lang="en">Arts</skos:prefLabel>

  
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