Title (eng)
Integrating drug safe use and harm reduction techniques into a story based digital game
Description (eng)
This paper presents the development of a novel game concept, the objective of which is to encourage risk competence within at-risk youth. The game concept is based on the overhauled concept of the predecessor game, "All Tomorrows Parties". The results from the citizen scientist workshops, as well as the prevention advisory board, were an integral part of its success. Developing the prototype was facilitated by using the software Figma and Obsidian. An evaluation of the prototype was conducted with the target demographic and it was revealed that the interaction with the prototype generated dynamic discourse among the groups of young people, thereby functioning as a catalyst for reflection on risk competence and responsibility. For subsequent application, it is recommended that both the prototype be utilized as a risk competency workshop tool and the workshop concept be employed with story boarding, to achieve the most influential effect on the adolescents.
Keywords (eng)
Addiction PreventionSerious GamingStory BasedRisk ReductionSafer UseEmpowermentCitizen Scientist
Subject (eng)
ÖFOS 2012 -- 5080 -- Media and Communication Sciences
Subject (eng)
ÖFOS 2012 -- 202022 -- Information technology
Subject (eng)
ÖFOS 2012 -- 202002 -- Audiovisual media
Subject (eng)
ÖFOS 2012 -- 6040 -- Arts
Type (eng)
Language
[eng]
Persistent identifier
Publication
St. Pölten University of Applied Sciences , St. Pölten , 2024-11-27
Access rights (eng)
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